| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | Jager, Grenadier | Threat Value: | 604 | |
| Vehicle Type: | Walker | Offensive Value: | 448 | |
| Production Type: | Mass Produced | Defensive Value: | 298 | |
| Cost: | 402,666.67 dinars | Miscellaneous Value: | 1,064 | |
| Manufacturer: | Territorial Arms | Size: | 6 | |
| Use: | Assualt | Original Default Size: | 8 | |
| Height: | 4.3 meters | Indv. Lemon Dice: | 3 | |
| Length: | 2.9 meters | Crew: | 1 | |
| Width: | 3.0 meters | Bonus Actions: | 0 | |
| Avg. Armor Thickness: | 45mm | |||
| Armor Material: | Armoplast | Armor | ||
| Standard Op. Weight: | 6627 kg | Light Damage: | 15 | |
| Primary Move Mode: | Walker (41 kph) | Heavy Damage: | 30 | |
| Secondary Move Mode: | Ground (74 kph) | Overkill: | 45 | |
| Deployment Range: | 500 km | |||
| Sensor Range: | 2 km | Vehicle Availability | ||
| Communication Range: | 10 km | Availability Threshhold: | 5 | |
| Powerplant: | V-Engine | Max Number on Field: | 2 | |
| Engine Output: | 450hp | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Walker | ||
| Sensors: | 0 | Combat Speed: | 4 | |
| Communications: | 0 | Top Speed: | 7 | |
| Fire Control: | 0 | Secondary Move Mode: | Ground | |
| Combat Speed: | 6 | |||
| Top Speed: | 12 | |||
| Maneuver: | 0 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
| Light Grenade Launcher | IF, Snpr | ||||||||
| Anti-Personnel Grenade Launcher | AE0, AI, IF | ||||||||
| Anti-Personnel Grenade Launcher | AE0, AI, IF | ||||||||
| Light Panzerfaust | Dis |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| Airdroppable | Can be airdropped | ||
| Easy to Modify | +2 to Repair and Modify rolls | ||
| HEP: Desert | - | ||
| Manipulator Arm x2 | Can punch | ||
| Rugged Movement System | Absorbs first "Movement" hit | ||
| Sniper System | +1 to long and Extreme rolls for LGL |
| Name | Rating | Game Effects |
|---|
| Name | Rating | Game Effects |
|---|
| Variants |
| There are no variants. |
| Designer Notes |
| All too often, JAger Paratrooper units found themselves operating deep in enemy territory with no heavy weapons support. Units dropped in behind CEF lines during the war especially had trouble dealing with heavier enemy vehicles defending the supply dumps the Gears were raiding. Terranovan commanders soon realized the need for a PAratrooper variant carrying a more effective weapon complement. Initial attempts to simply rearm the Jager Paratrooper with heavier weapons were unsuccessful since they robbed the Gear of some of its mobility and added too much weight. The first successful support version of the Paratrooper did not come from the factory but the troopers themselves. The prototype was fielded by the 12th Heavy Gear regiment, whose technicians equipped a standard paratrooper Gear with a light grenade launcher and a pair of panzerfausts for close-in work. The removal of the light autocannon meant more room for grenade ammunition, allowing the newly-christened Grenadier to use the weapon's full rapid-fire potential without worrying about running out of ammunition (or at least, not as much as before). |